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un-TILTED!

Designing aggression on purpose: A co-op tablet game that triggers real conflict, then teaches kids to regulate it.
un-TILTED! won Gold at the 2024 Serious Play Awards.

UC Berkeley | Risk Resilience Lab . Now live with 280-youth field trial.

Game Designer

MY ROLE

Shared Tablet

PLATFORM . OFFLINE

Boys 9-12

TARGET AUDIENCE
THE BRIEF

Create a game that reliably triggers interpersonal aggression in young players, then gives them tools to regulate it in the moment. Commissioned by UC Berkeley's Risk Resilience Lab for an afterschool prevention program.

MY DESIGN

A shared-screen co-op tower defense with aggression engineered at three layers:

1

Shared resource pool

Ambiguity creates perceived unfairness, triggering low-level interpersonal friction.

2

Individual scoring inside co-op play

Cooperation and rivalry coexist in the same actions, every choice is simultaneously helpful and competitive.

3

TILT Bomb events

Forces direct confrontation, and an explicit revenge-or-regulate choice becoming the intervention itself.

The shared tablet screen + tournament structure = proximity and stakes amplifying tension ⟶ triggering interpersonal aggression.

GAME LOOP

Proximity amplifies tension

Tournament

amplify stakes

Resources create ambiguity

Co-op builds trust

Tilt Bomb betrays it

Regulate or Revenge

Data Captured

un-TILTED!

©2026 Ken Koontz

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