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SCROLLQUEST 2.0

A 3D dungeon crawling, hack-n-slash adventure game to test and study emotional resilience

Building on the original pilot game developed by Josh Whitkin and the GEMH Lab, which successfully created engaging rejection episodes, the pilot study inspired new ideas that led to the origination of this project.

In ScrollQuest 2.0, players group up and engage missions and scenarios that expose them to rejection situations that safely evoke strong negative feelings. Followed by opportunities to reflect and reappraise, these events repeatedly challenge players to be resilient while researchers can study and analyze in-game coping responses as players learn from their experiences.

SQ1 Fight level
SQ1 Campfire

I designed and directed this sequel game as Creative Director at the GEMH Lab at Radboud University.  Responsible for crafting an experience that targeted rejection sensitivity in adolescents by integrating treatment techniques such as exposure, cognitive reappraisal, and modeling. The goal was to provide an engaging and impactful alternative to the widely-used Cyberball task, which traditionally assesses rejection sensitivity and support the larger emotional resilience assessment study at Radboud University.

ScrollQuest 2.0

©2019 Radboud University | GEMH Lab

©2026 Ken Koontz

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